RF ONLINE GUIDE 36 (ACCRETIAN GUNNER)
Gunner type of rangers are well balanced in both close and long range combat. All Accretian classes can use a launcher but Gunners are the class that can use them best.
Class Bonus
• Launcher PT 122,286
• Defense PT 34,393
• Basic Range Skill 2,500 (to all)
• Lv30 Intense Launcher
Gain 3 skills
• FlashBang – cancels your target’s attack (mob, FP=60, Recharge=10s, Duration=N/A)
• Target Fix – precision launcher shot (enemy/mob, FP=60, Recharge=20s, Duration=N/A)
• Compound Siege – powerful launcher attack (siege mode) (enemy/mob, SP=240, Recharge=20s, Duration=N/A)
Accretia Mercenary Skills
Name | Class | Req. Weapon | Cost | Delay | |
Excel Charger | Mercenary | All | 90 (FP) | 10s | |
[Direction] Temporary increase in effect of healing potions. Target: Self (Potion Effect+35% Duration:240s) |
Name | Class | Req. Weapon | Cost | Delay | |
Powerful Element | Mercenary | All | 90 (FP) | 10s | |
Temporary increase to elemental resistances. Target: Self (Elemental Resistances+50 Duration:240s) |
would be nice to try these skills but when i promoted to gunner it didnt give me any skills im stuck with the basic ranged and melee skills you start with
BalasHapus